Mallikarjun Swamy

I am currently working as a Staff Graphics Software Engineer at Samsung Research America after completing my Master's degree specializing in Graphics and Vision at University of California, San Diego.

I received my B.Eng. degree in Computer Science from BITS Pilani, India. I completed my bachelor thesis at Max Planck Institute for Intelligent Systems advised by Sergi Pujades Rocamora.

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Projects

Real time soft shadows using Intel Embree

Report / Video

A real time soft shadow renderer for CPU based on the paper Axis-Aligned Filtering for Interactive Sampled Soft Shadows.

Photon Mapping and Thin-Film Interference
Mallikarjun Swamy, Ziyang Zhang

Report

Implemented Photon Mapping algorithm as part of the educational renderer LaJolla.

Bachelor Thesis

Shape characterization and 3D localization of internal organs from medical images.

glTF viewer

Video

A glTF viewer implemented in OpenGL using Blinn-Phong shading and omni-directional shadow maps with percentage closer filtering.

Differentiable A-SVGF

Differentiable implementation of the paper Gradient Estimation for Real-Time Adaptive Temporal Filtering (A-SVGF) in python using Jax.

Volumetric Path Tracing

Images

Volumetric path tracer with delta tracking to handle scattering and absorption due to participating media.

Real time caustics and shadows

Images

Real time caustics without ray tracing and shadow mapping implementation using The Forge rendering framework.

Metal Path tracer

Video

Toy path tracer using Apple's Metal ray tracing API.

Disney Principled BSDF

Image

Disney principled Bidirectional Scattering Distribution Function (BSDF).

Template taken from Jon Barron